![]() ![]() Matthäus also shows how Volumes can be used in abstract designs – combining Voronoi Fracture and multiple Volume objects to create intertwined volumes, and using Fields to dissolve objects. You’ll see how Volumes can be used to easily model threads or a screwdriver, or even ice cream and cookies. In this live Siggraph 2018 presentation, Matthäus offers behind-the-scenes insight into the design and development process for Volumes and also shows some great examples of Volumes in multiple projects. Matthäus Niedoba is a UX designer for MAXON who worked on the implementation of OpenVDB-based Volumes in Cinema 4D R20. Finally, you’ll see how Fields can be used to create Vertex Maps and texture elements based on proximity, and how Fields work in MoGraph effectors.Ġ2:40 VDB Meshing and Smoothing 08:39 Chiseled Type using OpenVDB Volumes and Fields 16:40 Cinematic Titles in the Viewport 19:12 R20 Gradient 23:19 Bake As Alembic 26:04 Polygon vs VDB Modeling 27:00 Meshing Shaders with OpenVDB Volume Builder 33:16 Texturing VDBs 35:10 Fields with Vertex Maps 43:52 Fields in MoGraphĬ4D Live SIGGRAPH 2018: Matthäus Niedoba: Behind the Voxels: Bringing Volumes to Cinema 4D They talk about some of the advantages of VDB modeling and show how to mesh shaders and noises using the Volume Builder. They’ll demonstrate the new gradient control in R20 and the Bake As Alembic Command. They’ll start by showing how to smooth OpenVDB Volume Meshes, then show how to create chiseled type using Volumes and Fields. In this edition, the trio focuses on questions about the newly-announced Cinema 4D R20 features. Nick Campbell, Chad Ashley and Chris Schmidt of answer audience questions about Cinema 4D, just as they do each week in their AskGSG livestream. C4D Live SIGGRAPH 2018: GSG-Live: AskGSG LIVE with Greyscalegorilla Links to all presentations are at the bottom of this page. This is the third installment of the C4D Live SIGGRAPH 2018.
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